Planetary Classifications

Second Era Classifications
The worlds of the realms are separated into three main sections, based on location and culture. After the Terminus War, many planets were reduced in habitability or rendered fully uninhabitable. Therefore, I have assigned each planet a habitability classification as well. In addition, due to the decrease in interstellar travel and the decline in the use of technology after the war, the difference between the different regions became minimal.

Colonization of the galaxy started from Earth, and as such, the distance from Earth to a planet generally represents how long that planet has been settled for. The planets closest to Earth had had to most time to develop strong and advanced economies, while those farther away were often still in developmental stages. It's important to note, that while newly settled worlds would quickly develop, the core worlds never really stagnated, at least economically, which led to them being consistently more advanced than the further out worlds.

Central Worlds
The term central worlds refers to both the core worlds and the midworlds and in mainly used when discussing the Core Alliance and the Terminus War.

Core Worlds
The core worlds are the planets that were settled in the early days of colonization. They were almost always very wealthy and had much higher standards of living than other worlds. The core was the center of culture, science, politics, and trade in the realms during the Second Era. When the core worlds were settled, magic was still in its very early days and could not be relied upon for most complicated tasks. This led to most of the core worlds being techworlds during the Second Era.

Midworlds
The midworlds are the worlds that are young enough to not be considered part of the core, but are developed enough to not fit in with the outer worlds. Most of the midworlds were settled after the First Formation. Magic had become much more prevalent by the time the midworlds were being colonized and became much more ingrained in these worlds' cultures. Most midworlds used magic in their societies in significant ways, but only a small percent were considered full magic worlds.

Outer / Fringe Worlds
The outer worlds, or fringe worlds as they were often called during the second era, are the worlds settled far from the core. The main distinction between them and the midworlds is the devastation they faced during the Tálar. Even though many of these far out worlds were only just starting to develop, many more of them had caught up with the midworlds economically. Unfortunately, the devastation caused by the Tálar brought many of the worlds back to the stone age. Having been saved from complete destruction by magic, most of the outer worlds turned to magic when rebuilding their societies. Over time, the large differences in culture between the outer worlds and the rest of the realms caused them to divide diplomatically. Trade between this region and the rest of the realms would be rare for much of the Second Era. Often, fringe world societies more closely resembled the government systems of ancient Earth rather than those of other worlds.

Third Era Classifications
At the end of the Terminus War, the conditions of the worlds of the realms were much more diverse, although generally not in good ways. In addition, the structure of Core, Mid, and Fringe worlds had entirely broken down. Therefore, new ways of classifying worlds had to be created.

Magic and Tech Use
Besides a very small number of dead worlds, every planet in the realms during the Third Era had very limited, if any, access to technology.

High Magic
High magic worlds are worlds whose inhabitants have easy access to magic as well as advanced understanding of that magic. Magic users and complex enchantments are common.

Low Magic
Low magic worlds are worlds with little access to or understanding of magic.

Dead Worlds
Dead Worlds are worlds that during the Terminus War, made the decision to cut their worlds off from the Conduit. Due to the immense damage that this would cause to even the most tech heavy world, only a few, most notably Earth, took this path. Dead Worlds have no magic whatsoever and as such are free from the control of the gods. However, the lack of FTL travel keeps them isolated within their system. While most dead world societies had almost fully fallen apart even before they cut themselves off, a few manged to hold onto some level of technology.

Habitability
The Terminus War lasted for over 200 years, with weapons of great destruction being used frequently. This led to many worlds becoming less habitable or even fully uninhabitable.

Light Worlds
Light Worlds are worlds that either remained mostly untouched or fully recovered after the Terminus War.

Dim Worlds
World's that suffered significant ecological damage, but remained mostly habitable.

Dark Worlds
Dark worlds are worlds that sustained enough damaged to their environments that they are significantly less habitable than they were before the Terminus War. Most of these worlds lacked advanced technology or magic that would allow them to heal their worlds, causing many of them to become fully uninhabitable over time.